AI Insights · Timothy · July 2024
Top 5 City Building Games Performance in Brazil Q2 2024
Discover the performance of the top 5 city building games on a unified platform in Brazil during Q2 2024, with insights on downloads, revenue, and active users.
The second quarter of 2024 saw notable trends in the performance of the top 5 city building games in Brazil, according to data from Sensor Tower. Here’s a detailed look at the metrics for each app:
SimCity BuildIt by Electronic Arts showed a varied performance in Q2 2024. Weekly revenue peaked at around $15.7K at the beginning of April and saw fluctuations, ending at approximately $9.1K by the end of June. Downloads experienced an initial high of about 16.7K at the end of April before settling at around 12.8K in the last week of June. Weekly active users started at approximately 182K and saw a decrease, finishing the quarter at about 146K.
Isekai:Slow Life from Mars Era Limited had a steady revenue stream, starting at around $7.8K in early April and ending at about $3.6K in late June. Downloads fluctuated, with a notable peak of approximately 2K in mid-May. Weekly active users remained relatively stable, beginning at around 54K and slightly decreasing to about 52K by the end of the quarter.
Puzzles & Chaos: Frozen Castle, published by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, saw its revenue peak at approximately $5.4K in early May and ending at about $4.7K in late June. Downloads were highest in mid-June at around 23.4K, while weekly active users grew consistently, starting at around 103K and reaching approximately 118K by the end of the quarter.
Global City: Building Games by MY.GAMES B.V. had a stable revenue trend, peaking at $2.4K in late April and ending at approximately $1.8K in late June. Downloads fluctuated, with a significant peak of around 22.2K in late May. Weekly active users also showed variability, starting at around 15.4K, peaking at about 27.3K in late May, and concluding the quarter at approximately 15.5K.
Merge County® by Microfun Limited had consistent revenue, peaking around $2.2K in early June and ending at approximately the same figure by late June. Downloads saw a dramatic spike in late May, reaching approximately 2.4K. Weekly active users showed significant growth, starting at about 1.1K and peaking at around 2.5K in early June before ending at approximately 936.
For more detailed insights and data, visit Sensor Tower.